bahay kubo: cookery simulator - capstone

Stack of modern books and magazine with minimalist cover design on leather chair

project overview

Bahay Kubo is a digital simulation designed to make culinary education accessible through virtual skill-building. In my role as Creative Director and 2D Artist, I led the overarching visual strategy, game aesthetics, and 2D asset creation. Additionally, I bridged design and development by programming the core interaction systems for the game’s custom plating feature and designing a promotional website prototype in Figma to showcase the project and drive app downloads.

project type

Academic Capstone

year

2025-2026

my role

Creative Director & 2D Artist

client

Ramon Magsaysay High School

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